Post Jam Bugfix
Interacting with carryable objects rapidly no longer causes them to permanently attach to the character |
Volume and Camera Sensitivity sliders now work when using a controller |
Interacting with sliders in the menu no longer breaks menu functionality |
Added the option to reverse the horizontal camera controls |
The control display for the frogophone is now correct |
Changed the frogophone song Ui to the correct font |
Additionally mapped the frogophone controls to the dpad when using a controller |
fixed a bug where when the player died bombed areas did not dissappear (this bug made it possible for the player to use bombs to invalidate thier respawn position and soft lock the game) |
The controls for the frogophone have been added to the pause menu |
Additionally mapped the change tool controls to L2 and R2 when using a controller |
The vine pedestal no longer swaps to blank graphics (invisible collision) during the mesh swap corruption |
fixed a bug where the player kept holding nothing over their head after holding a bomb while it exploded |
Breakable objects no longer leave collision behind |
Corrupted breakable objects will now hide their mesh after breaking |
The trigger that starts the ending no longer blocks the hero rope |
Fixed a bug where the player would no longer swing the sword after setting an object down |
Fixed bug where sometimes frogs would not make it to the village after playing a song for them |
Fixed some NPC corrupted head models having collision from the corruption visual model |
Files
The Legend Of Melda (Post Jam Bugfix).zip 163 MB
6 hours ago
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