Post Jam Bugfix


Interacting with carryable objects rapidly no longer causes them to permanently attach to the character
Volume and Camera Sensitivity sliders now work when using a controller
Interacting with sliders in the menu no longer breaks menu functionality
Added the option to reverse the horizontal camera controls
The control display for the frogophone is now correct
Changed the frogophone song Ui to the correct font
Additionally mapped the frogophone controls to the dpad when using a controller
fixed a bug where when the player died bombed areas did not dissappear (this bug made it possible for the player to use bombs to invalidate thier respawn position and soft lock the game)
The controls for the frogophone have been added to the pause menu
Additionally mapped the change tool controls to L2 and R2 when using a controller
The vine pedestal no longer swaps to blank graphics (invisible collision) during the mesh swap corruption
fixed a bug where the player kept holding nothing over their head after holding a bomb while it exploded
Breakable objects no longer leave collision behind
Corrupted breakable objects will now hide their mesh after breaking
The trigger that starts the ending no longer blocks the hero rope
Fixed a bug where the player would no longer swing the sword after setting an object down
Fixed bug where sometimes frogs would not make it to the village after playing a song for them
Fixed some NPC corrupted head models having collision from the corruption visual model

Files

The Legend Of Melda (Post Jam Bugfix).zip 163 MB
6 hours ago

Get The Legend of Melda Frogophone of Corruption

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